The artistic filters, Crystallize, Lens Flare, Oil Painting, and Stained Glass, can be applied to images, text, and vector objects.
For images, access the filters by choosing Image | Filter | Artistic or use the Filter menu in the Properties bar. For text and vector objects, choose Object | SpriteEffects | Add Effect | Artistic. (See Using SpriteEffects.)
This filter applies a crystal-like appearance to a selected image.
Before Crystallize filter | |
After Crystallize filter is applied |
Crystallize Dialog Box
Crystal Size | The size and saturation of the crystals can be adjusted numerically or by moving the appropriate slider bar. |
Crystal Saturation | The color of the background will influence the appearance of your image. |
Use White Background | By default, the background is set to black. You have the option to set the background to white. You may do this by checking the Use White Background checkbox. |
Anti-alias Crystals | Select the Anti-alias Crystals option for Web graphics. |
This filter mimics the appearance of a well-known photographic effect. It is caused by reflections of light that may occur inside the camera lens. A flare can often naturally appear as a source of light in a photographic scene or on a highly reflective object.
Before Lens Flare | |
After Lens Flare |
Light Source Position | The flare may be adjusted by using your mouse to move the flare highlight in the preview window. |
X and Y | The flare may also be moved by entering numerical values in the X or Y coordinates box. |
Zoom | Adjust the slider or numerical values to adjust the zoom. |
Light Intensity | Adjust the slider or numerical values to adjust the light intensity. |
Use the Oil Painting filter to give an object the appearance of hand-painted artwork.
Before Oil Painting | |
After Oil Painting filter |
Brush Size | Adjust the size of the brush effect by moving the slider bar. You also have the option to enter a numerical value in the brush size field. |
Preview | If you wish to preview the effects of the filter, then select the Preview checkbox. |
This filter applies a stained-glass appearance to an object.
Before Stained Glass | |
After Stained Glass filter |
Tile Size | Adjust the effect of the filter by moving the Tile Size slider or by changing the numerical value in the field. |
Tile Shape | Select either square or hexagon tile shapes. |
Anti-Alias | If your work is for the Web, select the Anti-alias Tiles option. |
Border Thickness | Adjust the size and the thickness of the space that separates each piece of “stained glass”. |
Use the Bevel filter to give any 2D image a 3D appearance. If you are creating Web buttons and want to give the buttons a raised appearance, apply the Bevel filter.
When working with images, you can access the Bevel filter dialog by choosing Image | Filter | Stylize | Bevel. For vector or text objects, choose Object | SpriteEffects | Add Effect | Stylize | Bevel. (See Using SpriteEffects.)
For images, ensure you apply a visibility mask to the area of the image to which you’ll apply the effect. (See Adding Visibility Masks to Images.) If the image has a transparency mask, select the area to be beveled with either the Wand tool or Marquee tools.
Before Bevel effect | |
After Bevel effect |
Direction | Direction of the light source can be entered by a numeric value, slider bar, or preview handle. |
Elevation | Elevation of light source can be entered by a numeric value or slider bar. |
Brightness | Brightness of light source can be entered by a numeric value or slider bar. |
Bevel Width | Bevel width can be entered by a numeric value or slider bar. |
Edge Smoothness | Edge Smoothness can be entered by a numeric value or slider bar. |
Corner Smoothness | Corner Smoothness can be entered by a numeric value or slider bar. |