For images, access the filters by choosing Image | Filter | Artistic or use the Filter menu in the Properties bar. For text and vector objects, choose Object | SpriteEffects | Add Effect | Artistic. (See Using SpriteEffects.)
This filter applies a crystal-like appearance to a selected image.
Before Crystallize filter
After Crystallize filter is applied
Crystallize Dialog Box
The size and saturation of the crystals can be adjusted numerically or by moving the appropriate slider bar.
The color of the background will influence the appearance of your image.
Use White Background
By default, the background is set to black. You have the option to set the background to white. You may do this by checking the Use White Background checkbox.
Select the Anti-alias Crystals option for Web graphics.
This filter mimics the appearance of a well-known photographic effect. It is caused by reflections of light that may occur inside the camera lens. A flare can often naturally appear as a source of light in a photographic scene or on a highly reflective object.
Before Lens Flare
After Lens Flare
Light Source Position
The flare may be adjusted by using your mouse to move the flare highlight in the preview window.
X and Y
The flare may also be moved by entering numerical values in the X or Y coordinates box.
Adjust the slider or numerical values to adjust the zoom.
Adjust the slider or numerical values to adjust the light intensity.
Use the Oil Painting filter to give an object the appearance of hand-painted artwork.
Before Oil Painting
After Oil Painting filter
Adjust the size of the brush effect by moving the slider bar.
You also have the option to enter a numerical value in the brush size field.
If you wish to preview the effects of the filter, then select the Preview checkbox.
This filter applies a stained-glass appearance to an object.
Before Stained Glass
After Stained Glass filter
Adjust the effect of the filter by moving the Tile Size slider or by changing the numerical value in the field.
Select either square or hexagon tile shapes.
If your work is for the Web, select the Anti-alias Tiles option.
Adjust the size and the thickness of the space that separates each piece of “stained glass”.
Use the Bevel filter to give any 2D image a 3D appearance. If you are creating Web buttons and want to give the buttons a raised appearance, apply the Bevel filter.
When working with images, you can access the Bevel filter dialog by choosing Image | Filter | Stylize | Bevel. For vector or text objects, choose Object | SpriteEffects | Add Effect | Stylize | Bevel. (See Using SpriteEffects.)
For images, ensure you apply a visibility mask to the area of the image to which you’ll apply the effect. (See Adding Visibility Masks to Images.) If the image has a transparency mask, select the area to be beveled with either the Wand tool or Marquee tools.
Before Bevel effect
After Bevel effect
Direction of the light source can be entered by a numeric value, slider bar, or preview handle.
Elevation of light source can be entered by a numeric value or slider bar.
Brightness of light source can be entered by a numeric value or slider bar.
Bevel width can be entered by a numeric value or slider bar.
Edge Smoothness can be entered by a numeric value or slider bar.
Corner Smoothness can be entered by a numeric value or slider bar.