You can use the Curve, Polygon, Smooth Polygon, Freehand, Vector Brush, and Auto Curve tools to draw vector objects as open or closed paths. When you use the Curve, Polygon, Smooth Polygon, and Auto Curve tools, you set anchor points to define path segments. With the Freehand tool, you simply drag to draw a path. The Reshape and Push tools let you edit paths.
The Polygon tool draws paths with straight segments. The Smooth Polygon tool draws paths with smooth line segments. The Curve and Auto Curve tools can draw paths with straight and curved segments. Paths drawn with the Freehand tool generally are made of curved segments based on the movement of the pointer.
When you draw with the Path tools, Canvas X Draw uses the current pen ink, fill ink, and stroke settings for the vector objects you create.
You can identify whether you are in Curve Edit mode by the Status bar or the following icon in the Properties bar:
When you use the Polygon or Smooth Polygon tool to draw an object, you set anchor points that define a path of straight line segments or smooth line segments, respectively. You can later curve the straight segments, as with any path object. For editing information, see Editing Object Paths.
Repeat the last step to draw more segments.
To remove the last segment you drew, press the Delete key.
Click to place first point
Click additional points, double-click last point
Completed polygon (selected)
Polygon finished with solid black fill ink
If you created a path object with the Polygon tool, use the Smooth command to convert a straight-segment polygon to a path with smooth curves. You can smooth any paths made of straight segments, including rectangles and paths drawn with the Curve tool, as long as they have only straight segments. The Smooth command is a convenient way for those who haven’t mastered curve drawing to create smooth shapes.
If you require that the polygon object have smooth curves, you should use the Smooth Polygon tool if you haven’t yet created the object.
Select the polygon and choose Path | Smooth. Canvas X Draw converts the polygon’s corner points into smooth points, which changes the path’s straight line segments into curved segments. For more information about editing smooth points and curved segments, see -Reshaping Paths by Editing Anchor Points.
Use the Unsmooth command to restore the straight segments of a polygon that was smoothed with the Smooth command. However, you can use Unsmooth only if the smoothed polygon wasn’t edited after it was smoothed.
Select the Smooth Polygon and choose Path | Unsmooth. Canvas X Draw restores the polygon’s straight line segments.
You can draw objects with the Freehand tool by simply dragging the pointer. The Freehand tool creates paths with curved segments based on the movement of the pointer.
Paths drawn with the Freehand tool
As with any path object, you can later edit the path and reshape its segments. See Editing Object Paths.
To create a closed path, release the mouse button when the pointer is on the starting point.
You can tell Canvas X Draw to use relatively more or fewer anchor points to represent a curve.
If you have difficulty drawing smooth curves with this tool, try lowering the speed setting for your mouse (or other pointing device). Refer to your system documentation for information on these settings.
The Curve tool is the most versatile of the path tools. You can use it to draw precise paths with straight and curved segments. When you draw curved segments, you place an anchor point and a tangent line at the start of each segment. The position and length of the tangent line controls the shape of the curved segment.
Anchor points determine where path segments start and end. Tangent lines at each anchor point control the shape of curve segments. A tangent line affects the adjacent segment.
The tangent line of a segment’s other anchor point (not shown) also affects the segment’s shape. You can also draw straight paths by clicking with the Curve tool, similar to the way you use the Polygon tool. (See Drawing Polygons .)
Click to set the anchor point without creating a tangent line.
When you release the mouse button, the anchor point appears.
Click to set the anchor point without creating a tangent line.
This finishes the first curve segment.
As you draw with the Curve tool, you can use modifier keys to constrain and edit the path segments.
Press Shift as you set the second anchor point.
Press Ctrl as you click to set the segment’s endpoint.
Press the Delete key. You can continue to remove segments in the reverse order you created them, until you delete the entire object.
Press Shift as you drag the tangent line.
When you use the Auto Curve tool, you don’t have to position tangent lines that control the shape of curves. Instead, you simply click to set anchor points and smooth curve segments appear. You can drag the mouse to see how the path will curve before you set each anchor point.
Like the other path tools, you can use the Auto Curve tool to draw new paths and to add segments to paths as you edit them.
When you finish drawing, the path object is selected. Canvas X Draw applies the current pen ink, fill ink, and stroke to the path. You can use path editing tools and techniques to modify the path.
With the Auto Curve tool, click to set anchor points 1 and 2 to start a path.
Click to set point 3. The first and second segments bend to form a smooth curve.
You can click to set more anchor points and draw additional curved segments. Press Esc to finish the path.
Path with pen and fill inks
The Vector Brush tool allows you to draw vector curve paths. You can select the brush type, end type, angle, weight, width, and join. The Vector Brush tool can also be used with graphic tablets.
You can use the Direct Edit Selection tool to modify and fine-tune your path.
Vector Brush Options
Standard pen strokes have a uniform weight, specified offset, and may have tapered ends.
Calligraphic pen strokes have a separate width, weight, and angle setting.
Set the thickness of the stroke.
Enter a value in the Width field or drag the red arrow in the edit box. The Width refers to the thinnest part of the stroke. The Width should differ from the Weight.
Enter a value (in degrees) in the Angle field.
Select a style for the ends of your stroke.
Select Round or Bevel as the style for joining sharp edges at points.