You can rotate Canvas X Draw objects clockwise or counter-clockwise, flip them on one or both axes, and skew their bounding boxes. Rotate and skew around an object’s center, or move the centerpoint to any location.
When you rotate an object, the object’s bounding box also rotates. If you drag a selection handle of a rotated object, the bounding box changes shape in the rotated orientation, so you can resize an object without distorting its basic shape.
After you rotate, skew, or flip objects, you can return them to their original orientation and shape.
Choose Path | Convert to Paths.
When you put an object in Freeform mode, you can rotate and skew it by dragging special handles.
You can also put a selected object in Freeform mode by clicking it. This depends on a setting in the Configuration Center. (See Setting Preferences.)
Click away from the object, or press Esc.
In Freeform mode, the circular handles at each corner of the bounding box are rotation handles. The circle and crosshair in the center of the object is the point around which the object rotates.
Drag one of the four corner handles. An outline of the object rotates as you drag a handle.
Drag the centerpoint to a new location anywhere on the screen. To make the centerpoint snap to one of the handles or the center, press Shift as you drag.
If you prefer to rotate objects a specified amount, use the following commands from the Effects menu:
Click the Clockwise or Anticlockwise button to set the direction of rotation.
Set the center of rotation. By default the center of the object is selected.
Set the angle of rotation.
Choose this option to render and rotate the background area of the image.
Select this option to have a smoother, better quality image.
When an object is in Freeform mode, slant its shape by dragging the horizontal and vertical skew handles. Skewing an object reshapes it by changing the relationship of the horizontal and vertical axes to the skew centerpoint.
Canvas X Draw skews objects around a centerpoint that you can position to achieve the desired effect. Drag the centerpoint to any position inside or outside the object. The location of the skew centerpoint changes the effect of dragging a skew handle on the object.
You can also skew objects by clicking the Skew button in the Properties bar. Select a skew option, then enter a degree value in the field, and press Enter.
To position the centerpoint on one of the freeform handles or in the center of the object, Shift-drag the centerpoint to place it.
If you plan on transforming objects, you have the option of maintaining the object’s original dimensions or allowing the object’s dimensions to be altered after the transformation.
If you select Transformed Dimensions, the object’s original dimensions will be retained after being transformed.
If, however, you select Untransformed Dimensions, the object’s dimensions will change when the transformation is applied.
In the example above, a 2” x 1” rectangle is horizontally skewed by 20°.
When Transformed Dimensions is applied, the rectangle maintains its original width when horizontally skewed.
When Untransformed Dimensions is used, the rectangle’s width changes.
Use the Freeform command to place floating image selections in Freeform Edit mode. When you put an image selection in Freeform mode, rotate and skew it by dragging special handles.
Ctrl-drag the selection. This moves the selection and puts it in Freeform mode.
You can also paste an object into an image in Edit mode. The object pastes into the image as a floating selection.
For more information on image selections, see Working with Image Selections.
While a floating image selection is active, choose Effects | Freeform. Handles appear on the corners and sides of the floating selection.
Place the pointer inside of the selection. The pointer becomes an arrow head. Drag to move an outline of the selection.
In Freeform mode, while the pointer is outside of the selection, the pointer is a curved line with an arrow at both ends. This is the rotation pointer.
Drag around the selection in the direction you want it to rotate. An outline of the selection rotates as you drag.
Press the Shift key to constrain the rotation to 15° increments.
You can scale a floating selection in Freeform mode by dragging the corner or side handles.
Point to one of the handles at the edges of the selection. The pointer changes to a straight line with an arrow at each end. Drag any of the handles. The selection scales as you drag.
When a selection is in Freeform mode, you can slant its shape by dragging the side handles with the Ctrl key pressed. Skewing a selection reshapes it by changing the relationship of the sides of the selection.
Skew outline and Skew pointer
Press the Ctrl key and move the pointer over one of the side handles. The pointer changes to an arrow head. Drag the handle to skew the selection freely.
The modifier keys can be combined to produce both skewing effects simultaneously.
Double-click inside the selection or press Enter twice. The floating selection is still active. Then double-click outside the paint object or press Enter twice to paste the pixels as defined by the floating selection into the image.
If you do not want to change your original image, press Esc to leave Freeform mode. Canvas X Draw makes no changes to the image.
For precise rotations, use the Rotate command to rotate selected objects in 0.01° increments around a specified center of rotation. This command is useful if you need to rotate multiple objects an exact amount.
You can also rotate objects by clicking the Rotate button in the Properties bar. Select a rotate option, then enter a degree value in the field, and press Enter.
When you rotate an object, the object’s bounding box also rotates, so you can reshape and resize the object in rotated space. If you drag a handle, the object’s sides keep their rotated orientation. This prevents distortion of the original shape.
Rotated bounding box
The bounding box of a rotated square has the same orientation as the rotated object so the object maintains its rectangular shape, shown by the dotted lines, when you drag the bounding box handles.
Unrotated bounding box
If you choose Convert to Paths, Canvas X Draw re-orients the bounding box of a rotated object so the object’s rectangular shape distorts when you drag a handle on the bounding box, as shown by the dotted lines.
Flip objects horizontally, vertically, and both horizontally and vertically, with the Flip commands. You can flip individual objects, multiple selected objects, or grouped objects. When you flip a group object, objects included in the group flip around the axes of the group’s bounding box.
Do one of the following:
Do one of the following:
Choose Effects | Flip | Both Axes. Canvas X Draw flips the selection’s horizontal coordinates over its vertical axis and its vertical coordinates over its horizontal axis.