The SpriteEffects palette is the control center for applying effects, creating lenses, and editing effects on objects. All SpriteEffects features are available in the palette, except Attach and Detach, which are in the Object | SpriteEffects submenu. If an object is selected, its SpriteEffects settings are shown in the palette. When no object is selected, the controls in the palette are not available.
Do one of the following:
You can keep the palette open while you work or dock it on the Docking bar.
When you select an object that has effects, use the list at the top of the SpriteEffects palette to arrange the order of effects. You can also show or hide effects, and change the mask setting.
Effects that are applied to the selected object are listed in order of application, with the first effect at the top. If no effects appear in the list, the selected object has none, or more than one object (or no object) is selected.
Some filter and adjustment commands, (including Blur, Desaturate, Invert, and Sharpen), do not have editable settings, so choosing Edit Effect Settings or double-clicking the effect does nothing.
In the SpriteEffects palette, drag an effect up or down in the list to change the order in which effects are applied.
In the SpriteEffects palette, click the eye symbol to hide/show the effect.
Hiding an effect temporarily removes the effect from the object. Showing an effect re-applies the effect to the selected object.
Use the SpriteEffects palette to duplicate or remove effects that have been applied to a selected object. Removing an effect deletes it from the Effects list.
If you just want to temporarily hide an effect, click the eye symbol in the Effects list.
Each effect that you apply appears in the Effects list.
Select an object that has no effects, one that has effects, or a lens.
You can save effects that have been applied to an object as a set. After saving an effects set, you can apply the set to other objects.
The Detach and Attach commands transfer filters and adjustments between objects and lenses.
You can also use the Load Effects, Save Effects, and Append Effects commands in the SpriteEffects palette to transfer sets of effects.
In the SpriteEffects palette, you can set the color mode, resolution, and anti-aliasing for the effects applied to a selected object. These options control how SpriteEffects are rendered for printing and export, as well as the display of SpriteEffects in Canvas X Draw.
When you change a setting, the change is applied immediately to the selected object.
From the Mode menu, select the color mode to use for rendering SpriteEffects.
The Mode option is used for rendering all the effects applied to an object; e.g., if you choose Grayscale, the object and effects applied to it will appear in gray shades on screen and when the object is printed or exported.
Select a mode that is appropriate for the medium you use. RGB is best for Web graphics, screen display, and output to a film recorder. CMYK is appropriate for process-color printing and color separations for commercial printing. Grayscale is appropriate for black-and-white publishing.
None is available in the mode menu only when the selected object is a lens that has no effects applied to it; however, the lens can have a magnification value and remote viewpoint.
If you select None, the lens object is not rendered for printing or export. This can be more efficient and produce better output when a lens displays vector objects or high-resolution images. This option is useful if you use lenses without effects to show close-ups or call-outs of diagrams.
Enter the resolution in ppi for rendering SpriteEffects. A high resolution makes effects appear smoother; however, higher resolution requires more memory and slows down printing.
For Web graphics and screen display, 72 ppi is recommended. For office printing, 100 to 200 ppi is usually sufficient. For commercial printing, a range of 150 to 300 ppi is recommended for halftone images, depending on the paper and press requirements.
Select this option if you want to smooth the edges of objects in the rendering of SpriteEffects.