Using the Transparency Palette

Using the Transparency Palette

Using the Transparency Palette

The Transparency palette is a control center for SpriteLayer effects. The palette includes controls and options for opacity, masks, transparency scope, and transfer modes.

In the Transparency palette, you can:

The palette works with a single selected object. The controls in the palette are not available when more than one object is selected.

You can also quickly apply SpriteLayer effects by using the controls in the Properties bar.

To Open the Transparency Palette:

Do one of the following:

  • Choose Window | Palettes | Transparency.
  • Object | SpriteLayers | Show Palette.

Transparency Palette Options

Options for opacity, transfer mode, scope, and masks appear in the Transparency palette. When an object is selected, the Transparency palette displays the object’s opacity and transfer mode.

Opacity

Drag the slider or enter a percentage to set the opacity of a selected object.

Scope

Set the transparency scope for a selected vector object.

Transfer Mode

Select a transfer mode. This is the method for blending a color with the background color.

Mask

Click to show or hide the mask options.

Edit

When a selected object has a channel mask or vector mask, click Edit to edit the mask.

Channel Editing View

Choose Channel to create a channel mask. Choose a vector mask style to create a vector mask. If the object has a mask, the menu shows the type of mask. Choose None to remove the object’s mask.

When a masked object is selected, mask options appear in this area.

See also:

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