The artistic filters, Crystallize, Lens Flare, Oil Painting, and Stained Glass, can be applied to images, text, and vector objects.
For images, with the image selected, access the filters by choosing Image | Filter | Artistic or press and hold the Filter menu in the Properties bar.
For text or vector objects, with the text or object selected, access the filters by choosing Object | SpriteEffects | Add Effect | Artistic.
For vector objects, access the filters by choosing SpriteEffects | Artistic from the Properties bar. (See Using SpriteEffects.)
This filter applies a crystal-like appearance to a selected image.
Before Crystallize filter | |
After Crystallize filter is applied |
Crystallize Dialog Box
Crystal Size | Adjust the crystal size numerically or by moving the slider. |
Crystal Saturation | Adjust the crystal saturation numerically or by moving the slider. |
Use White Background | By default, the background is set to black. You have the option to set the background to white. You may do this by checking the Use White Background checkbox. |
Anti-alias Crystals | Select the Anti-alias Crystals option for Web graphics. |
Preview | Enable the Preview checkbox to see the effect previewed before applying. |
This filter mimics the appearance of a well-known photographic effect. It is caused by reflections of light that may occur inside the camera lens. A flare can often naturally appear as a source of light in a photographic scene or on a highly reflective object.
Before Lens Flare | |
After Lens Flare |
Light Source Position | The flare may be adjusted by using your mouse to move the flare highlight in the preview window. |
X and Y | The flare may also be moved by entering numerical values in the X or Y coordinates box. |
Zoom | Adjust the slider or numerical values to adjust the zoom. |
Light Intensity | Adjust the slider or numerical values to adjust the light intensity. |
Preview | Enable the Preview checkbox to see the effect previewed before applying. |
Use the Oil Painting filter to give an object the appearance of hand-painted artwork.
Before Oil Painting | |
After Oil Painting filter |
Brush Size | Adjust the size of the brush effect by moving the slider bar. You also have the option to enter a numerical value in the brush size field. |
Preview | If you wish to preview the effects of the filter, then select the Preview checkbox. |
This filter applies a stained-glass appearance to an object.
Before Stained Glass | |
After Stained Glass filter |
Tile Size | Adjust the effect of the filter by moving the Tile Size slider or by changing the numerical value in the field. |
Tile Shape | Select either square or hexagon tile shapes. |
Anti-Alias | If your work is for the Web, select the Anti-alias Tiles option. |
Border Thickness | Adjust the size and the thickness of the space that separates each piece of “stained glass”. |
Preview | Enable the Preview checkbox to see the effect previewed before applying. |
Use the Bevel filter to give any 2D image a 3D appearance.
When working with images, you can access the Bevel filter dialog by choosing Image | Filter | Stylize | Bevel, or press and hold the Filter menu in the Properties bar. For vector or text objects, choose Object | SpriteEffects | Add Effect | Stylize | Bevel. For vector objects, you can also use SpriteEffects | Stylize | Bevel on the Properties bar.(See Using SpriteEffects.)
For images, ensure you apply a visibility mask to the area of the image to which you’ll apply the effect. (See Adding Visibility Masks to Images.) If the image has a transparency mask, select the area to be beveled with either the Wand tool or Marquee tools.
Before Bevel effect | |
After Bevel effect |
Direction | Direction of the light source can be entered by a numeric value, slider bar, or preview handle. |
Elevation | Elevation of light source can be entered by a numeric value or slider bar. |
Brightness | Brightness of light source can be entered by a numeric value or slider bar. |
Bevel Width | Bevel width can be entered by a numeric value or slider bar. |
Edge Smoothness | Edge Smoothness can be entered by a numeric value or slider bar. |
Corner Smoothness | Corner Smoothness can be entered by a numeric value or slider bar. |
Preview | Enable the Preview checkbox to see the effect previewed before applying. |