A Texture Ink consists of image objects. Canvas X Draw assembles a Texture Ink by repeating the image in rows and columns, as if it were a grid of rectangular cells. You can control the spacing and staggering of the images in a Texture Ink.
If you enter spacing values that spread the images apart, you create gaps between the image cells. You can also include a background ink that will show through the gaps.
Click on the Texture Ink icon to open the Texture Inks. Use the Presets palette to apply preset texture inks to objects or store customized texture inks that you create in the Texture manager. (See Texture Manager)
Make sure you select either the Pen or Fill Ink icon on the Presets palette.
See Applying Preset Inks for complete steps about applying inks.
You can create a Texture Ink from any image object.
If you create a new ink in the Symbol manager, click the Add Preset button to add it to the Presets palette.
If you want to use text or vector objects in a texture ink, you must render them first. Also, if you want to use more than one image object, you must select them all or group them and then render them to create one image object.
When creating a Texture Ink, you can set the spacing and offset of image cells and choose a background ink.
Displays the Texture Ink. Any changes you make are reflected in the Preview area.
Choose a background ink in the pop-up palette. The ink appears only in gaps between the image cells.
Click the left button to reduce or the right button to enlarge the preview.
Enter the amount of space between cells as a percentage of the cell size. X Spacing is the space between columns; Y Spacing is the space between the rows of cells.
Select the horizontal button (left) or vertical button (right) and enter the distance (as a percentage of cell size) to shift the cells.
Turn on this option to keep a texture in the same position if the object moves. Turn it off to let overlapping objects share a texture without a gap.